From Kotaku: a couple of top iPhone developers discuss their experiences developing for the platform. Their conclusions are interesting (and also touch upon web games and user-created content platforms, such as Metaplace and Whirled).
“I think quality is largely irrelevant,” said Saltsman, whose newest iPhone game is about popping zits. “I think the defining thing is how quickly you can describe your product to someone else.”
The example they used was Galcon versus Mood Touch. Mood Touch is “a crappy mood ring for your iPhone. . There, I’m done, that’s it,” said Saltsman. Galcon, on the other hand, took him 15 seconds to describe as essentially an in-depth, one-on-one real time strategy game. It’s obvious which one had the better quality — but Mood Touch made the top 10 in the App Store while Galcon didn’t even break into the top 100 (that Saltsman knew of).
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