Here are two examples of videogames that carry a message, and use the interactivity of the games to make their points.
The first is the McDonald’s game (all you need to know is that I’m shocked that McDonalds the Hamburger Guys haven’t shut it down yet). Brian helpfully reminded me of this link.
The second is September the 12th (which I’ve posted before), a profound statement about the ultimate futility of waging the war on terror with scud missiles.
Whether or not you agree with the points the makers of these games are trying to make, there’s little doubt that the game makers are trying to say something here, and that message is aided a great deal by the lens of interactivity.
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